![]() Last for %bdr round(s), plus %adr round(s) for ![]() "Allows caster's vision to travel separately from Caster will remainĮthereal for %bdr round(s), plus %adr round(s) for Chance of success is %bch, plus %ach every "Turns caster ethereal, thus able to walk through Plus %adr round(s) for every %cld level(s) of caster." Is %bch, plus %ach every %clc level(s) of the caster.Ĭaster will remain in the Astral Plane for %bdr round(s), Plus %adr round(s) for every %cld level(s) of the caster." ![]() Polymorphing is %bch, plus %ach for every %clc level(s) of "Causes target to transform into a creature or object Magnitude: %1bm - %2bm + %1am - %2amý per %clm level(s) They can be found inside TEXT.RSC at the hex addresses listed below. Many of these would make appearances in later Elder Scrolls games, but they were planned to be added here as well. Quite a few spell and effect types were taken out of the final game. (Source: Svlatopluk's Daggerfall Museum) Removed Spell And Effect Types The text begins at 3C925 and ends at 3CA4C. They have generic dialogue in the final version, but they were supposed to have unique dialogue for paying them. Hold my body against yours until the morning comes. I want to hold your body tight against mine.ĭon't you want to do something more than talk? Would it offend you if I said I wanted you? The text begins at 3DA1E and ends at 3DCE3. ![]() Plenty of text strings are still in the game reflecting this. The player was once planned to be able to have sex with the NPCs. It should also be noted that Raen has no relation to the Imperial bandit from Skyrim. While some of these divines are referenced in the final game, they don't make a proper appearance in the game. Learn more about the Daedric Princes, see tons of dialogue not used due to glitches, and more.įALL.EXE has references to a few divines that were removed from the final product. ![]()
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